Beginning Android Games

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Book Description
Beginning android Games offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

The fundamentals of game development
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform

What you’ll learn
How to set up and use the development tools for developing your first Android application
The fundamentals of game programming in the context of the Android platform
How to use the Android’s APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES.
How to create a full-featured 3D game
How to publish your games, get crash reports, and support your users
How to complete your own playable 2D OpenGL games

Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Table of Contents
Android, the New Kid on the Block
First Steps with the Android SDK
Game Development 101
Android for Game Developers
An Android Game Development Framework
Mr. Nom Invades Android
OpenGL ES: A Gentle Introduction
2D Game Programming Tricks
Super Jumper: A 2D OpenGL ES Game
OpenGL ES: Going 3D
3D Programming Tricks
Droid Invaders: the Grand Finale
Publishing Your Game
What’s Next?

Book Details
Paperback: 688 pages
Publisher: Apress (April 2011)
Language: English
ISBN-10: 1430230428
ISBN-13: 978-1430230427
File Size: 47.4 MiB


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